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編集 : イベント/深淵討伐戦/017 (ID:#enemy_2_2)
イベント
深淵討伐戦
017
*** {{BOSS2}} [#enemy_2_2] |CENTER:250|c |&attachref(モンスター/ボス/{{BOSS2}},nolink,70%);| -|ステータス ※EX防御はデバフの影響を受けない防御値 |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ |~NORMAL|~HARD|~VERY HARD|~EX| |~HP|&number_format{80000000};|&number_format{150000000};|&number_format{300000000};|&number_format{1000000000};| |~部位A HP&br;&color(#f00){物防}; / &color(#00f){魔防};|1,200,000|2,400,000|4,400,000|4,400,000| |~|&color(#f00){ 3000}; / &color(#00f){ 3000};|&color(#f00){ 5000}; / &color(#00f){ 5000};|&color(#f00){ 10000}; / &color(#00f){ 7000};|&color(#f00){ 10000}; / &color(#00f){ 7000};| |~部位B HP&br;&color(#f00){物防}; / &color(#00f){魔防};|2,400,000|4,000,000|7,200,000|7,200,000| |~|&color(#f00){ 500}; / &color(#00f){ 400};|&color(#f00){ 1000}; / &color(#00f){ 900};|&color(#f00){ 2400}; / &color(#00f){ 1600};|&color(#f00){ 2400}; / &color(#00f){ 1600};| |~部位C HP&br;&color(#f00){物防}; / &color(#00f){魔防};|1,000,000|2,200,000|5,200,000|5,200,000| |~|&color(#f00){ 300}; / &color(#00f){ 200};|&color(#f00){ 600}; / &color(#00f){ 450};|&color(#f00){ 1200}; / &color(#00f){ 800};|&color(#f00){ 1200}; / &color(#00f){ 800};| |~EX&br;&color(#f00){物防}; / &color(#00f){魔防};|&color(#f00){ 100}; / &color(#00f){ 100};|&color(#f00){ 200}; / &color(#00f){ 200};|&color(#f00){ 600}; / &color(#00f){ 300};|&color(#f00){ 600}; / &color(#00f){ 300};| -|行動パターン |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~初回|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|>|>|>| | |~ループ|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill1| -|''UB'' --物理or魔法攻撃力が最も高い「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){20,100};}; / &color({{MODE2}}){H:&color(#f00){40,100};}; / &color({{MODE3}}){VH:80,100};}; ---|&color(#90f){ダメージ依存}; ----|warning:&color(#90f){条件分岐:「対象が毒」の場合}; &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){10,100};}; / &color({{MODE2}}){H:&color(#f00){20,100};}; / &color({{MODE3}}){VH:40,100};}; ----|&color(#90f){条件分岐:「対象が猛毒」の場合}; &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){10,100};}; / &color({{MODE2}}){H:&color(#f00){20,100};}; / &color({{MODE3}}){VH:40,100};}; ---「&color(#f00){全体};」対象 &ref(icon/abnormal/HP吸収ダウン,48%,nolink); ''HP吸収ダウン'' &color(#00f){100%}; (18秒) ---物理or魔法攻撃力が最も高い「&color(#f00){1人};」対象 &ref(icon/abnormal/物理攻撃力ダウン,48%,nolink); ''物理攻撃力ダウン'' (90秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#00f){60,000};}; / &color({{MODE2}}){H:&color(#00f){120,000};}; / &color({{MODE3}}){VH:240,000};}; -|''Skill1'' --「&color(#f00){全体};」対象 &ref(icon/skill/1002,nolink,30%); ''魔法ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){57,000};}; / &color({{MODE2}}){H:&color(#f00){69,000};}; / &color({{MODE3}}){VH:93,000};}; ---|&color(#90f){ダメージ依存}; ----|warning:&color(#90f){条件分岐:「対象が毒」の場合}; &ref(icon/abnormal/猛毒,48%,nolink); ''猛毒'' &color(#f00){4570}; (16.5秒) ----|&color(#90f){条件分岐:それ以外の場合}; &ref(icon/abnormal/毒,48%,nolink); ''毒'' &color(#f00){4570}; (16.5秒) -|''Skill2'' --前方から「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){239,418};}; / &color({{MODE2}}){H:&color(#f00){561,618};}; / &color({{MODE3}}){VH:1,800,018};}; &ref(icon/abnormal/毒,48%,nolink); ''毒'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){970};}; / &color({{MODE2}}){H:&color(#f00){1870};}; / &color({{MODE3}}){VH:4570};};
*** {{BOSS2}} [#enemy_2_2] |CENTER:250|c |&attachref(モンスター/ボス/{{BOSS2}},nolink,70%);| -|ステータス ※EX防御はデバフの影響を受けない防御値 |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ |~NORMAL|~HARD|~VERY HARD|~EX| |~HP|&number_format{80000000};|&number_format{150000000};|&number_format{300000000};|&number_format{1000000000};| |~部位A HP&br;&color(#f00){物防}; / &color(#00f){魔防};|1,200,000|2,400,000|4,400,000|4,400,000| |~|&color(#f00){ 3000}; / &color(#00f){ 3000};|&color(#f00){ 5000}; / &color(#00f){ 5000};|&color(#f00){ 10000}; / &color(#00f){ 7000};|&color(#f00){ 10000}; / &color(#00f){ 7000};| |~部位B HP&br;&color(#f00){物防}; / &color(#00f){魔防};|2,400,000|4,000,000|7,200,000|7,200,000| |~|&color(#f00){ 500}; / &color(#00f){ 400};|&color(#f00){ 1000}; / &color(#00f){ 900};|&color(#f00){ 2400}; / &color(#00f){ 1600};|&color(#f00){ 2400}; / &color(#00f){ 1600};| |~部位C HP&br;&color(#f00){物防}; / &color(#00f){魔防};|1,000,000|2,200,000|5,200,000|5,200,000| |~|&color(#f00){ 300}; / &color(#00f){ 200};|&color(#f00){ 600}; / &color(#00f){ 450};|&color(#f00){ 1200}; / &color(#00f){ 800};|&color(#f00){ 1200}; / &color(#00f){ 800};| |~EX&br;&color(#f00){物防}; / &color(#00f){魔防};|&color(#f00){ 100}; / &color(#00f){ 100};|&color(#f00){ 200}; / &color(#00f){ 200};|&color(#f00){ 600}; / &color(#00f){ 300};|&color(#f00){ 600}; / &color(#00f){ 300};| -|行動パターン |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~初回|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|>|>|>| | |~ループ|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill1| -|''UB'' --物理or魔法攻撃力が最も高い「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){20,100};}; / &color({{MODE2}}){H:&color(#f00){40,100};}; / &color({{MODE3}}){VH:80,100};}; ---|&color(#90f){ダメージ依存}; ----|warning:&color(#90f){条件分岐:「対象が毒」の場合}; &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){10,100};}; / &color({{MODE2}}){H:&color(#f00){20,100};}; / &color({{MODE3}}){VH:40,100};}; ----|&color(#90f){条件分岐:「対象が猛毒」の場合}; &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){10,100};}; / &color({{MODE2}}){H:&color(#f00){20,100};}; / &color({{MODE3}}){VH:40,100};}; ---「&color(#f00){全体};」対象 &ref(icon/abnormal/HP吸収ダウン,48%,nolink); ''HP吸収ダウン'' &color(#00f){100%}; (18秒) ---物理or魔法攻撃力が最も高い「&color(#f00){1人};」対象 &ref(icon/abnormal/物理攻撃力ダウン,48%,nolink); ''物理攻撃力ダウン'' (90秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#00f){60,000};}; / &color({{MODE2}}){H:&color(#00f){120,000};}; / &color({{MODE3}}){VH:240,000};}; -|''Skill1'' --「&color(#f00){全体};」対象 &ref(icon/skill/1002,nolink,30%); ''魔法ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){57,000};}; / &color({{MODE2}}){H:&color(#f00){69,000};}; / &color({{MODE3}}){VH:93,000};}; ---|&color(#90f){ダメージ依存}; ----|warning:&color(#90f){条件分岐:「対象が毒」の場合}; &ref(icon/abnormal/猛毒,48%,nolink); ''猛毒'' &color(#f00){4570}; (16.5秒) ----|&color(#90f){条件分岐:それ以外の場合}; &ref(icon/abnormal/毒,48%,nolink); ''毒'' &color(#f00){4570}; (16.5秒) -|''Skill2'' --前方から「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){239,418};}; / &color({{MODE2}}){H:&color(#f00){561,618};}; / &color({{MODE3}}){VH:1,800,018};}; &ref(icon/abnormal/毒,48%,nolink); ''毒'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){970};}; / &color({{MODE2}}){H:&color(#f00){1870};}; / &color({{MODE3}}){VH:4570};};
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